The Unhallowed Grounds
Would you like to react to this message? Create an account in a few clicks or log in to continue.

The Unhallowed Grounds

A place dedicated to the players and GMs of all Tabletop RPGs!
 
HomeLatest imagesSearchRegisterLog in

 

 Too Close to a TPK for Comfort

Go down 
AuthorMessage
icecreammac




Posts : 5
Join date : 2012-06-09

Too Close to a TPK for Comfort Empty
PostSubject: Too Close to a TPK for Comfort   Too Close to a TPK for Comfort Icon_minitimeSun Apr 14, 2013 3:39 am

I suppose this doesn't really belong here since this happened while I was DMing a game, but there's no such area for DMs, so I'll put it here. I'm running a 4E D&D game and my players just reached the top of a manor infested by creatures from the Far Realm, a place of madness and Lovecraftian horrors. At the top, they found a rift to the Far Realm, out of which flew a huge, tentacled beast called a Mooncalf. The creature had a few minions with it, but they weren't too big a problem, though they fought downstairs, as the mooncalf fought flying above the roof.

Soon enough, the mooncalf began whooping my players around hard, and eventually only one character was left. Even the companion character, who I brought in to give a little extra aid, was slaughtered. The last character went down. I didn't want him to die; I had no idea what to do in the event of a TPK. Luckily, he made his death save (you must fail three to die) and rose, finishing off the mooncalf (yes, the beast was on its last legs when the character began dying). The minions fled after their master died, and the heroes were raised from the dead to continue the adventure. They never came that close to a TPK so far. We'll see if that trend continues.
Back to top Go down
 
Too Close to a TPK for Comfort
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Unhallowed Grounds :: Players :: Epic Wins... and Fails.-
Jump to: